Witryna7 gru 2024 · We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, … Witryna19 mar 2024 · Activate respawn after character death (lua scripting roblox engine) Ask Question Asked 3 years ago. Modified 3 years ago. Viewed 635 times -1 how should I …
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WitrynaRespawn Script . I need a standalone respawn script so I can put it inside a gui. ... game.Players.LocalPlayer.Character.Head:Destroy() if game.Players.LocalPlayer.Character.Humanoid.Health < 5 then local deathmanok = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").position … Witryna16 sty 2024 · So, Im trying to make a GUI button that when u click it u reset and get teleport back to ur old location/cframe ive tried to make a part that has the cframe and it TPs u to the part (doesnt work) ive tried to make a variable that stores the old cframe then TPs u to it (doesnt work) Code: … lynnwood saint patrick\u0027s day
respawn script - Pastebin.com
Witryna3 lip 2024 · 1. I do not understand the for-loop you have there. The line game:GetService ("Players").PlayerAdded:Connect (onPlayerAdded) sets onPlayerAdded to be called whenever the PlayerAdded event fires, which occurs whenever a new player enters the game. Explicitly calling that function with the for-loop should be unnecessary. WitrynaThe thing is, I don't know how to tell it to only make the script bypass that line if the group already exists. collideOnEvent = script.Parent.Events.CollideOnEvent. collideOffEvent = script.Parent.Events.CollideOffEvent. local PhysicsService = game:GetService ("PhysicsService") local playerGroup = "Group" .. … lynnwood roofing contractors